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Adjust killing poes to skip the backflip and trigger the item get imm…
This is because the reserved bytes that the queue uses to store the items to give are not cleared upon starting a new file, which means that the player could soft reset during the process of being given item(s), and then start a new file to be given those items on that new file. Also moved resetting giveItemToPlayer to QUEUE_EMPTY to resetQueueOnFileSelectScreen as well, since it makes more sense for it to be reset there alongside the reserved bytes being cleared.
Clear reserved bytes upon reaching title screen
flagsBitfield was removed from the Header class, and was replaced with an EntryInfo for it. Volatile patches, One time patches, and flagBitfield flags are now handled via the flagIsEnabled function, in which helper functions are used to access them easier. Renamed WALLETS_PATCHED to INCREASE_WALLETS to better match the generator. Replaced datetime.utcnow in gcipack.py since its deprecated.
gRandomizer is now initialized in the Randomizer constructor, so a pointer to it is no longer needed to be passed into the Seed constructor. Also adjusted how the message about the seed successfully being applied is written in the console, in which the seed is on its own line, to avoid it potentially being cut off due to its length.
… randomizer is disabled
Also removed m_CardSlot since it is now unused.
… if there is at least one shuffled entrance
…uctions to return false
…into LoadSeedAtBoot
Load seed at boot
Remove unused global variables in main.cpp. Optimized randomizer uses in _05_getMsgById.
Update Lake Hylia spawn when save+quitting after warping there
Update S+Q after portal points to vanilla values
Handle various spawn issues after S+Q in different circumstances
Return to Spawn on Midna
Fix crash on S+Q after void when snowboarding with no Yeto/Yeta present
… multiple wallets.
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